package controller
{
	import flash.display.Sprite;
	
	import gameObject.GameObjectBase;
	
	public class GameControllerBase extends Sprite
	{
		protected var _target:GameObjectBase;
		
		public function GameControllerBase(){}
		
		public function setup(target:GameObjectBase):void
		{
			_target = target;
		}
		
		public function dispose():void
		{
		}
		
	}
}